
June 18: The first Bevy iOS app is published to the Apple App Store: Noumenal.June 10 (approximately): Bevy becomes the 3rd most popular game engine on GitHub.Everyone with "delegated / scoped merge rights" is now a "maintainer" April 21: Rob Swain is made a maintainer.The "maintainer" role replaces our old "delegated merge rights" roles, providing more decision making power, removing explicit scope/area restrictions, while still preserving my ability to ensure consistent project direction when that is important.Render to texture, flexible mesh vertex layouts in shaders, ECS improvements: Order systems using their names, Query::many_mut, ParamSets, WorldQuery derives, documentation improvements: better examples, more doc tests and more coverage, more audio control: pause, volume, speed, and looping, power usage options, and more! basis), compute shader / pipeline specialization, We added skeletal animation and mesh skinning, GLTF animation importing, unlimited* point lights in a scene, improved clustered forward rendering,Ĭompressed texture support (KTX2 / DDS /.April 10 (approximately) Bevy hits 15,000 stars on GitHub!.The first official Bevy Jam! 431 people joined, 74 people submitted games, and people left 1,618 ratings.February 24: The first Bevy game is released on Steam: Molecoole.Approximately every 3 months, we kick off the release process. We no longer hold releases back for specific features. Bevy adopts a rough "3 month train release model".We added a brand new modern renderer that is prettier, faster, and simpler to extend, directional and point light shadows, clustered forward rendering, frustum culling, significantly faster sprite rendering with less boilerplate, native WebGL2 support, high level custom Materials, more powerful shaders: preprocessors, imports, WGSL support, Bevy ECS ergonomics and performance improvements, no more.January 1: Alice Cecile gets scoped merge rights for documentation work.You can also check out Bevy Assets for a library of community-developed plugins, crates, games, and learning resources. We have a Quick Start Guide and a Bevy Book.
#Bevy 325m blacktakahashiventurebeat full#
Bevy is also free and open source forever! You can grab the full source code on GitHub. If you're curious, check out last year's birthday post.įor those who don't know, Bevy is a refreshingly simple data-driven game engine built in Rust.

It has now been two years since the initial Bevy release! As is (now) tradition, I will take this as a chance to reflect on the past year and outline our plans for the future. Here (Bevy's creator, lead developer, and project manager) with another exciting announcement:
